Witch Hunters are a great Warband.They have an interesting mix of warriors available to them. Their main drawback is that they may only have 12 members in their Warband. Fortunately their excellent Henchmen more than make up for their lack of members! Against Warbands with alot of members you may run into trouble untill you have a few games under your belt as then you can load up on Flagellents. The idea of a Flagellent Hero is very appealing...
Very cheap! Average Human stats, plus hatred of Spellcasters. Again my only take-away is a lack of cheap missle weapons.
Very cheap for a Spellcaster.Why Witch Hunters will tolerate 1 magic over another is beyond me He has average Human stats except for his LD of 8. His spell selection is good and can make life miserable to the Possessed (Soulfire spell). He has the same weapon choices as the other heroes in the Warband.
These nutters are rock hard. S4 T4 and immune to fear. They are a tad on the expensive side but considering your Warband may only have 12 members you will not be spending alot of G.C. on a bunch of Henchmen. They also are unable to use missle weapons of any kind. Even if they gain an advance roll which would otherwise allow them to do so.
Cheap and (low) average Human staline. They may be equipped with bows giving you a cheap missle weapon choice. After a few games you will find yourself leaving Zealots by the wayside in favour of Flagellents. Basically an ok choice if yoou can not afford Flagellents.
S4 and a move rate of 6" all for a cheap 15 G.C. Good for adding a little extra oomph to your Warband when you do not have enough G.C. for another Zealot. They Can not gain experience so if they die try to purchase Zealots of Flagellents to replace them.
With Witch Hunters you can go Shooty (with some Zealots) or non-shooty (with more Flagellents) Below are both versions:
| 500 Pt. Witch Hunters Army | Starting Warband |
| Unit Name | ## | M | WS | BS | S | T | W | I | A | Ld | Save | Exp | Cost |
| Witch Hunter Captain | 1 | 4" | 4 | 4 | 3 | 3 | 1 | 4 | 1/2 | 8 | - | 20 | 93 |
| Leader: Any model within 6" of the Witch Hunter Captain may use his leadership instead of their own. Burn The Witch: The Witch Hunter Captain Hates all models who can cast spells.; Crossbow; Axe; Free Dagger; Hammer | |||||||||||||
| Warrior Priest | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | - | 12 | 43 |
| The Warrior Priest can wear armour and use his Prayers of Sigmar.; Free Dagger; Mace | |||||||||||||
| 3. Soulfire | All enemy models within 4" take an S3 hit, no armour save. Undead and Possessed take S5 hits instead. Difficulty: 9. | [0] | |||||||||||
| Witch Hunter | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 7 | - | 8 | 53 |
| Crossbow; Free Dagger; Mace | |||||||||||||
| Witch Hunter | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 7 | - | 8 | 53 |
| Crossbow; Free Dagger; Mace | |||||||||||||
| Flagellants | 2 | 4" | 3 | 3 | 4+2f | 4 | 1 | 3 | 1 | 10 | - | 110 | |
| Fanatical: Flagellants automatically pass all Ld tests they are required to take. Their Ld may not be used for Rout tests.; Flail | |||||||||||||
| Witch Hunter | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 7 | - | 8 | 53 |
| Crossbow; Free Dagger; Mace | |||||||||||||
| Zealots | 2 | 4" | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 7 | - | 50 | |
| Short Bow; Free Dagger | |||||||||||||
| Warhounds | 1 | 6" | 4 | - | 4 | 3 | 1 | 4 | 1 | 5 | - | 15 | |
| Warhounds are animals, and gain no experience. | |||||||||||||
| Zealots | 1 | 4" | 2 | 2 | 3 | 3 | 1 | 3 | 1/2 | 7 | - | 30 | |
| Short Bow; Axe; Free Dagger | |||||||||||||
| Option Footnotes: | |||||||||||||
| Axe | -1 armour save. | ||||||||||||
| Crossbow | 1 Attack, 30" R, S4. Move or fire. | ||||||||||||
| Dagger | +1 armour save, or save of 6+ if the model has none. | ||||||||||||
| Flail | +2S in first round of combat. Cannot be used with another weapon, buckler or shield. Requires 2 hands to use. | ||||||||||||
| Hammer | Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. | ||||||||||||
| Mace | Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. | ||||||||||||
| Short Bow | 1 Attack, 16" R, S3. | ||||||||||||
| Total Army Cost: 500 Pts. |
| Notes: Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience. Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience. Warband Rating: 111 |
| Validation Results: Roster satisfies all enforced validation rules |
| Troop Type | Count | Points | Unused | Percent |
| Heroes (1 - 6) | 5 | 295 | n/a | 59% |
| Henchmen | 4 | 205 | n/a | 41% |
| HiredSwd | 0 | 0 | n/a | 0% |
| Dramatis | 0 | 0 | n/a | 0% |
| Special Things Summary | 1 | 0 | n/a | 0% |
Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc. |
| 500 Pt. Witch Hunters Army | Starting non-shooty Warband |
| Unit Name | ## | M | WS | BS | S | T | W | I | A | Ld | Save | Exp | Cost |
| Witch Hunter Captain | 1 | 4" | 4 | 4 | 3 | 3 | 1 | 4 | 1/2 | 8 | - | 20 | 105 |
| Leader: Any model within 6" of the Witch Hunter Captain may use his leadership instead of their own. Burn The Witch: The Witch Hunter Captain Hates all models who can cast spells.; Brace of Pistols; Axe; Free Dagger; Sword | |||||||||||||
| Warrior Priest | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 8 | - | 12 | 46 |
| The Warrior Priest can wear armour and use his Prayers of Sigmar.; Free Dagger; Hammer; Mace | |||||||||||||
| 1. The Hammer Of Sigmar | +2S and 1 wound == 2 wounds in hand to hand combat. Test each shooting phase you want to use the Hammer (i.e., possibly in your opponents as well - agree this with them beforehand) Difficulty: 7. | [0] | |||||||||||
| Witch Hunter | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 7 | - | 8 | 38 |
| Free Dagger; Mace; Sword | |||||||||||||
| Witch Hunter | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 7 | - | 8 | 38 |
| Free Dagger; Mace; Sword | |||||||||||||
| Witch Hunter | 1 | 4" | 3 | 3 | 3 | 3 | 1 | 3 | 1/2 | 7 | - | 8 | 38 |
| Free Dagger; Mace; Sword | |||||||||||||
| Flagellants | 4 | 4" | 3 | 3 | 4+2f | 4 | 1 | 3 | 1 | 10 | - | 220 | |
| Fanatical: Flagellants automatically pass all Ld tests they are required to take. Their Ld may not be used for Rout tests.; Flail | |||||||||||||
| Warhounds | 1 | 6" | 4 | - | 4 | 3 | 1 | 4 | 1 | 5 | - | 15 | |
| Warhounds are animals, and gain no experience. | |||||||||||||
| Option Footnotes: | |||||||||||||
| Axe | -1 armour save. | ||||||||||||
| Dagger | +1 armour save, or save of 6+ if the model has none. | ||||||||||||
| Flail | +2S in first round of combat. Cannot be used with another weapon, buckler or shield. Requires 2 hands to use. | ||||||||||||
| Hammer | Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. | ||||||||||||
| Mace | Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. | ||||||||||||
| Pistol | 1 Attack, 6" R, S4. Extra -1 save modifier. Takes 1 turn to reload (if you have 2, you can fire 1 per turn). May be used in the first round of hand-to-hand combat. | ||||||||||||
| Sword | Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. | ||||||||||||
| Total Army Cost: 500 Pts. |
| Notes: Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience. Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience. Warband Rating: 106 |
| Validation Results: Roster satisfies all enforced validation rules |
| Troop Type | Count | Points | Unused | Percent |
| Heroes (1 - 6) | 5 | 265 | n/a | 53% |
| Henchmen | 2 | 235 | n/a | 47% |
| HiredSwd | 0 | 0 | n/a | 0% |
| Dramatis | 0 | 0 | n/a | 0% |
| Special Things Summary | 1 | 0 | n/a | 0% |
Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc. |